![]() AI main system in the common1.cns is updated.ġ2. (Looked very weird during Noob Saibot's Clone Fatality.)ġ1. Fixed the frames of Liu Kang's split in half animation. Added MKII victory message after you defeat Shao Kahn.ĩ. New The Pit II sounds for Rain and Baraka.Ĩ. New Sub-Zero's Deep Freeze states for Baraka and Raiden.Ĥ. Hornbuckle and Blaze removed from the regular The Pit II.ģ. (No MKII HornBuckle in my edited version but you can still add him to the roster if you like from Gui0007's version.)Ģ. ![]() Added The Pit II Other Side stage for Hornbuckle's Fight in the stages folder. In my opinion MKPĬharacters with voice overs from street fighter characters are a NO NO. Nothing wrong with the voice over but does it have to be from a street fighter character. Also what's up with him having SFIV Ryu's voice over!? He sometimes gets me confused with Liu Kangĭue to the simple fact that he's a palette swapped character. He's a good character overall but broken as hell. I'm not planning to do an AI patch for him either. Note: No MKII HornBuckle in my edited version. Note: Sorry I don't know how to fix this bug whatsoever. Kintaro's stomp fatality not always landing on enemy, he'll instead go through the floor. Note: This is yet another bug that hasn't been fixed since season one either.Ĥ. Sub-Zero's now stuck in his fighting stance animation Reptile goes through Sub-Zero & gets caught by his ice puddle. He then does his running serpent & catches Sub-Zero from behind while Sub-Zero's back is still turned. Sub-Zero runs up close to him & does his ground freeze while Reptile's getting up. Example: Reptile gets knocked to the ground In their fighting stance animation until he or she gets hit out of it. If Reptile gets hit shortly after he succeeds with the first half of his running serpent the enemy will be stuck Note: This bug has not been fixed since season one.ģ. If the enemy touches Sub-Zero's ice puddle very late he or she will end up slipping on a invisible ice puddle. See the bug on the enemy before he or she explodes.Ģ. Understanding of the bug that I'm trying to describe play as Sub-Zero & do his ice grenade fatality & you'll Any fatality involving the enemy being in a frozen dizzy animation be misaligned on almost all charactersĮxcept for Baraka, Raiden, Sub-Zero, & Johnny Cage. Replaced the dragon symbol image with a red question mark image in the battleplan.Īnnoying bugs that needs to be addressed:ġ. Fixed the secret character question mark image.Ģ6. He won't miss it anymore no matter how far the enemy is.Ģ5. Fixed the hit collison box for Kung Lao's vaccum spinner fatality. Fixed corner pushback bug for Kintaro's dial-a-combo when the first hit is guarded by the enemy.Ģ4. Sub-Zero now recovers a bit faster from his ice dash.Ģ3. Jax now recovers slower from his ground energy wave.Ģ2. Changed every character liedown.time to 20.Ģ1. It kinda now resembles the original MKII version.Ģ0. Fix the throw damage for Kung Lao, Johnny Cage & Shang Tsung. Fixed sound for the first hit of Scorpion & Human Smoke's punch dial-a-combo.ġ9. During single mode AI vs AI battles the difficulty percentage will now show above the lifebar.ġ8. No I don't suffer from seizures & I don't want to start now either.ġ7. Sorry I'm not trying to suffer a seizure while watching fatalites. Disabled most of the rapid white screen flashes in most finishers. You will no longer see the enemy still trying to attack you after Shao Kahn saysġ6. Shang Tsung's extra fatality now only makes the enemy inflate & explode just like the original MKII.ġ5. No major problem with it though just the background not turning blackġ4. This is the AI difficulty ramp I use for arcade mode in general.ġ3. Matches then it's 100% for the rest of arcade mode. While playing on Hard 8 the difficulty will be at 75% for the first two matches then it's 87% for the next two ![]() Added MKSM final boss theme for the final match against Shao Kahn in arcade mode.ġ2. Added watch mode for those that like to watch AI vs AI battles.ġ1. AI will use dial-a-combo if the difficulty is set on level 3 & above.ġ0. The same hit sounds & velocities just like their MK3-MKT counterpart.ĩ. Dial-a-combos for Liu Kang, Kung Lao, Johnny Cage, Shang Tsung, Kitana, Jax, Mileena, & Jade now have Defeated character portraits now show in battleplan.ħ. Fixed the blood colors for Reptile & Noob Saibot in the common1.cns.Ħ. New snd (voices) for Jax, Kitana, Jade, Johnny Cage, Raiden, Shang Tsung and Sub-Zero.ĥ. Edited some hit collison boxes for all characters.Ĥ. Changed position of Leandro's lifebars & character wins messages.ģ. You can lower the difficulty setting from the options menu.Ģ. If you find my AI to be very difficult for you to handle Version 1.0 - Based On Gui0007's Version 3.0ġ. Hello folks it's me again here with a stand alone edit to Gui0007's MKII MUGEN game that I wanted to share with you all.
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